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This is the verbatim text of the qgl.h include file. It is provided only for illustration; the copyright remains with Trolltech.
/**************************************************************************** ** $Id: qt/qgl.h 3.2.0b2 edited May 13 09:08 $ ** ** Definition of OpenGL classes for Qt ** ** Created : 970112 ** ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved. ** ** This file is part of the opengl module of the Qt GUI Toolkit. ** ** This file may be distributed under the terms of the Q Public License ** as defined by Trolltech AS of Norway and appearing in the file ** LICENSE.QPL included in the packaging of this file. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** Licensees holding valid Qt Enterprise Edition licenses may use this ** file in accordance with the Qt Commercial License Agreement provided ** with the Software. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/pricing.html or email [email protected] for ** information about Qt Commercial License Agreements. ** See http://www.trolltech.com/qpl/ for QPL licensing information. ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact [email protected] if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef QGL_H #define QGL_H #ifndef QT_H #include "qwidget.h" #include "qglcolormap.h" #endif // QT_H #if !defined( QT_MODULE_OPENGL ) || defined( QT_LICENSE_PROFESSIONAL ) #define QM_EXPORT_OPENGL #else #define QM_EXPORT_OPENGL Q_EXPORT #endif #ifndef QT_NO_COMPAT #define QGL_VERSION 450 #define QGL_VERSION_STR "4.5" QM_EXPORT_OPENGL inline const char *qGLVersion() { qObsolete( 0, "qGLVersion", "qVersion" ); return QGL_VERSION_STR; } #endif #if defined(Q_WS_WIN) # include "qt_windows.h" #endif #if defined(Q_WS_MAC) #if !defined( QMAC_OPENGL_DOUBLEBUFFER ) /* This macro is different now. If the macro is not defined QGLWidget will * try to determine when you need double buffering. If set to 0 it will * never double buffer and *can* be acclerated. If set to 1 (the default) * it will always double buffer. Unlike before the value of this macro does * not upset binary compatability either. */ #ifdef MACOSX_102 # define QMAC_OPENGL_DOUBLEBUFFER 0 #endif #endif # include <OpenGL/gl.h> # include <OpenGL/glu.h> #else # include <GL/gl.h> # include <GL/glu.h> #endif #if defined(Q_WS_WIN) || defined(Q_WS_MAC) class QGLCmap; #endif class QPixmap; #if defined(Q_WS_X11) class QGLOverlayWidget; #endif // Namespace class: class QM_EXPORT_OPENGL QGL { public: enum FormatOption { DoubleBuffer = 0x0001, DepthBuffer = 0x0002, Rgba = 0x0004, AlphaChannel = 0x0008, AccumBuffer = 0x0010, StencilBuffer = 0x0020, StereoBuffers = 0x0040, DirectRendering = 0x0080, HasOverlay = 0x0100, SingleBuffer = DoubleBuffer << 16, NoDepthBuffer = DepthBuffer << 16, ColorIndex = Rgba << 16, NoAlphaChannel = AlphaChannel << 16, NoAccumBuffer = AccumBuffer << 16, NoStencilBuffer = StencilBuffer << 16, NoStereoBuffers = StereoBuffers << 16, IndirectRendering = DirectRendering << 16, NoOverlay = HasOverlay << 16 }; }; class QM_EXPORT_OPENGL QGLFormat : public QGL { public: QGLFormat(); QGLFormat( int options, int plane = 0 ); bool doubleBuffer() const; void setDoubleBuffer( bool enable ); bool depth() const; void setDepth( bool enable ); bool rgba() const; void setRgba( bool enable ); bool alpha() const; void setAlpha( bool enable ); bool accum() const; void setAccum( bool enable ); bool stencil() const; void setStencil( bool enable ); bool stereo() const; void setStereo( bool enable ); bool directRendering() const; void setDirectRendering( bool enable ); bool hasOverlay() const; void setOverlay( bool enable ); int plane() const; void setPlane( int plane ); void setOption( FormatOption opt ); bool testOption( FormatOption opt ) const; static QGLFormat defaultFormat(); static void setDefaultFormat( const QGLFormat& f ); static QGLFormat defaultOverlayFormat(); static void setDefaultOverlayFormat( const QGLFormat& f ); static bool hasOpenGL(); static bool hasOpenGLOverlays(); friend QM_EXPORT_OPENGL bool operator==( const QGLFormat&, const QGLFormat& ); friend QM_EXPORT_OPENGL bool operator!=( const QGLFormat&, const QGLFormat& ); private: uint opts; int pln; }; QM_EXPORT_OPENGL bool operator==( const QGLFormat&, const QGLFormat& ); QM_EXPORT_OPENGL bool operator!=( const QGLFormat&, const QGLFormat& ); class QM_EXPORT_OPENGL QGLContext : public QGL { public: QGLContext( const QGLFormat& format, QPaintDevice* device ); QGLContext( const QGLFormat& format ); virtual ~QGLContext(); virtual bool create( const QGLContext* shareContext = 0 ); bool isValid() const; bool isSharing() const; virtual void reset(); QGLFormat format() const; QGLFormat requestedFormat() const; virtual void setFormat( const QGLFormat& format ); virtual void makeCurrent(); virtual void swapBuffers() const; QPaintDevice* device() const; QColor overlayTransparentColor() const; static const QGLContext* currentContext(); protected: virtual bool chooseContext( const QGLContext* shareContext = 0 ); virtual void doneCurrent(); // ### 4.0: make this public - needed for multithreading stuff #if defined(Q_WS_WIN) virtual int choosePixelFormat( void* pfd, HDC pdc ); #endif #if defined(Q_WS_X11) virtual void* tryVisual( const QGLFormat& f, int bufDepth = 1 ); virtual void* chooseVisual(); #endif #if defined(Q_WS_MAC) virtual void* chooseMacVisual(GDHandle); #endif bool deviceIsPixmap() const; bool windowCreated() const; void setWindowCreated( bool on ); bool initialized() const; void setInitialized( bool on ); void generateFontDisplayLists( const QFont & fnt, int listBase ); uint colorIndex( const QColor& c ) const; void setValid( bool valid ); void setDevice( QPaintDevice *pDev ); protected: #if defined(Q_WS_WIN) HGLRC rc; HDC dc; WId win; int pixelFormatId; QGLCmap* cmap; #elif defined(Q_WS_X11) || defined(Q_WS_MAC) void* vi; void* cx; #if defined(Q_WS_X11) Q_UINT32 gpm; #endif #endif QGLFormat glFormat; QGLFormat reqFormat; static QGLContext* currentCtx; private: void init( QPaintDevice *dev = 0 ); class Private { public: bool valid; bool sharing; bool initDone; bool crWin; QPaintDevice* paintDevice; QColor transpColor; #ifdef Q_WS_MAC QRect oldR; #endif }; Private* d; friend class QGLWidget; #ifdef Q_WS_MAC void fixBufferRect(); #endif private: // Disabled copy constructor and operator= QGLContext() {} QGLContext( const QGLContext& ) {} QGLContext& operator=( const QGLContext& ) { return *this; } }; class QM_EXPORT_OPENGL QGLWidget : public QWidget, public QGL { Q_OBJECT public: QGLWidget( QWidget* parent=0, const char* name=0, const QGLWidget* shareWidget = 0, WFlags f=0 ); QGLWidget( QGLContext *context, QWidget* parent, const char* name=0, const QGLWidget* shareWidget = 0, WFlags f=0 ); QGLWidget( const QGLFormat& format, QWidget* parent=0, const char* name=0, const QGLWidget* shareWidget = 0, WFlags f=0 ); ~QGLWidget(); void qglColor( const QColor& c ) const; void qglClearColor( const QColor& c ) const; bool isValid() const; bool isSharing() const; virtual void makeCurrent(); void doneCurrent(); bool doubleBuffer() const; virtual void swapBuffers(); QGLFormat format() const; #ifndef Q_QDOC virtual void setFormat( const QGLFormat& format ); #endif const QGLContext* context() const; #ifndef Q_QDOC virtual void setContext( QGLContext* context, const QGLContext* shareContext = 0, bool deleteOldContext = TRUE ); #endif virtual QPixmap renderPixmap( int w = 0, int h = 0, bool useContext = FALSE ); virtual QImage grabFrameBuffer( bool withAlpha = FALSE ); virtual void makeOverlayCurrent(); const QGLContext* overlayContext() const; static QImage convertToGLFormat( const QImage& img ); void setMouseTracking( bool enable ); virtual void reparent( QWidget* parent, WFlags f, const QPoint& p, bool showIt = FALSE ); const QGLColormap & colormap() const; void setColormap( const QGLColormap & map ); void renderText( int x, int y, const QString & str, const QFont & fnt = QFont(), int listBase = 2000 ); void renderText( double x, double y, double z, const QString & str, const QFont & fnt = QFont(), int listBase = 2000 ); public slots: virtual void updateGL(); virtual void updateOverlayGL(); protected: virtual void initializeGL(); virtual void resizeGL( int w, int h ); virtual void paintGL(); virtual void initializeOverlayGL(); virtual void resizeOverlayGL( int w, int h ); virtual void paintOverlayGL(); void setAutoBufferSwap( bool on ); bool autoBufferSwap() const; void paintEvent( QPaintEvent* ); void resizeEvent( QResizeEvent* ); virtual void glInit(); virtual void glDraw(); private: int displayListBase( const QFont & fnt, int listBase ); void cleanupColormaps(); void init( QGLContext *context, const QGLWidget* shareWidget ); bool renderCxPm( QPixmap* pm ); QGLContext* glcx; bool autoSwap; QGLColormap cmap; #if defined(Q_WS_WIN) || defined(Q_WS_MAC) QGLContext* olcx; #elif defined(Q_WS_X11) QGLOverlayWidget* olw; friend class QGLOverlayWidget; #endif private: // Disabled copy constructor and operator= #if defined(Q_DISABLE_COPY) QGLWidget( const QGLWidget& ); QGLWidget& operator=( const QGLWidget& ); #endif #if defined(Q_WS_MAC) private: const QGLContext *slcx; uint pending_fix : 1, glcx_dblbuf : 2, dblbuf : 1, clp_serial : 15; QPixmap *gl_pix; QGLFormat req_format; void macInternalRecreateContext( QGLContext *ctx, const QGLContext* = NULL, bool update = TRUE ); bool macInternalDoubleBuffer( bool fix = TRUE ); virtual void setRegionDirty( bool ); virtual void macWidgetChangedWindow(); #endif private slots: void macInternalFixBufferRect(); }; // // QGLFormat inline functions // inline bool QGLFormat::doubleBuffer() const { return testOption( DoubleBuffer ); } inline bool QGLFormat::depth() const { return testOption( DepthBuffer ); } inline bool QGLFormat::rgba() const { return testOption( Rgba ); } inline bool QGLFormat::alpha() const { return testOption( AlphaChannel ); } inline bool QGLFormat::accum() const { return testOption( AccumBuffer ); } inline bool QGLFormat::stencil() const { return testOption( StencilBuffer ); } inline bool QGLFormat::stereo() const { return testOption( StereoBuffers ); } inline bool QGLFormat::directRendering() const { return testOption( DirectRendering ); } inline bool QGLFormat::hasOverlay() const { return testOption( HasOverlay ); } // // QGLContext inline functions // inline bool QGLContext::isValid() const { return d->valid; } inline void QGLContext::setValid( bool valid ) { d->valid = valid; } inline bool QGLContext::isSharing() const { return d->sharing; } inline QGLFormat QGLContext::format() const { return glFormat; } inline QGLFormat QGLContext::requestedFormat() const { return reqFormat; } inline QPaintDevice* QGLContext::device() const { return d->paintDevice; } inline bool QGLContext::deviceIsPixmap() const { return d->paintDevice->devType() == QInternal::Pixmap; } inline bool QGLContext::windowCreated() const { return d->crWin; } inline void QGLContext::setWindowCreated( bool on ) { d->crWin = on; } inline bool QGLContext::initialized() const { return d->initDone; } inline void QGLContext::setInitialized( bool on ) { d->initDone = on; } inline const QGLContext* QGLContext::currentContext() { return currentCtx; } // // QGLWidget inline functions // inline QGLFormat QGLWidget::format() const { return glcx->format(); } inline const QGLContext *QGLWidget::context() const { return glcx; } inline bool QGLWidget::doubleBuffer() const { return glcx->format().doubleBuffer(); } inline void QGLWidget::setAutoBufferSwap( bool on ) { autoSwap = on; } inline bool QGLWidget::autoBufferSwap() const { return autoSwap; } #endif
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