Home | All Classes | Main Classes | Annotated | Grouped Classes | Functions |
This is the verbatim text of the qserversocket.h include file. It is provided only for illustration; the copyright remains with Trolltech.
/**************************************************************************** ** $Id: qt/qserversocket.h 3.2.0b2 edited May 13 09:08 $ ** ** Definition of QServerSocketClass. ** ** Created : 970521 ** ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved. ** ** This file is part of the network module of the Qt GUI Toolkit. ** ** This file may be distributed under the terms of the Q Public License ** as defined by Trolltech AS of Norway and appearing in the file ** LICENSE.QPL included in the packaging of this file. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** Licensees holding valid Qt Enterprise Edition licenses may use this ** file in accordance with the Qt Commercial License Agreement provided ** with the Software. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/pricing.html or email [email protected] for ** information about Qt Commercial License Agreements. ** See http://www.trolltech.com/qpl/ for QPL licensing information. ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact [email protected] if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef QSERVERSOCKET_H #define QSERVERSOCKET_H #ifndef QT_H #include "qobject.h" #include "qhostaddress.h" #include "qsocketdevice.h" // ### remove or keep for users' convenience? #endif // QT_H #ifndef QT_NO_NETWORK #if !defined( QT_MODULE_NETWORK ) || defined( QT_LICENSE_PROFESSIONAL ) || defined( QT_INTERNAL_NETWORK ) #define QM_EXPORT_NETWORK #else #define QM_EXPORT_NETWORK Q_EXPORT #endif class QServerSocketPrivate; class QM_EXPORT_NETWORK QServerSocket : public QObject { Q_OBJECT public: QServerSocket( Q_UINT16 port, int backlog = 1, QObject *parent=0, const char *name=0 ); QServerSocket( const QHostAddress & address, Q_UINT16 port, int backlog = 1, QObject *parent=0, const char *name=0 ); QServerSocket( QObject *parent=0, const char *name=0 ); virtual ~QServerSocket(); bool ok() const; Q_UINT16 port() const ; int socket() const ; virtual void setSocket( int socket ); QHostAddress address() const ; virtual void newConnection( int socket ) = 0; protected: QSocketDevice *socketDevice(); private slots: void incomingConnection( int socket ); private: QServerSocketPrivate *d; void init( const QHostAddress & address, Q_UINT16 port, int backlog ); }; #endif // QT_NO_NETWORK #endif // QSERVERSOCKET_H
Copyright © 2003 Trolltech | Trademarks | Qt version 3.2.0b2
|